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Everybody Kneads Bread
A one-day program for youth in grades 4-6. This program features the science behind bread, baking and eating bread, and experiencing baking in a kitchen while learning with peers.
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$0.00
Checkout STEM Careers
Activities and information about how to create checkout kits designed to support the development of literacy and STEM (science, technology, engineering, and math) and the arts experiences for K-3 children and their families. Activity guides focus on STEM careers.
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History of Antibiotics and Resistance -- Vibrant Clubs
With his discovery of penicillin in 1928, Dr. Alexander Flemming predicted that in the future, bacteria may become resistant to the antibiotics used to treat them. This prediction has become true as the effectiveness of antibiotics has changed over time due to the bacteria becoming resistant to the drugs through mutations. As more bacteria become resistant, there’s growing concern about antibiotics not working across agriculture and human medicine.

This activity aims to showcase how antibiotics’ effectiveness has changed over time and showcase that it is important to utilize these tools wisely to combat antimicrobial resistance.
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$0.00
Resistant Bacteria in the Environment -- Vibrant Clubs
One Health is a collaborative, multi-sector, transdisciplinary approach to achieving optimal health outcomes among people, animals, plants, and their shared environment. Scientists working with a One Health focus have seen increased antimicrobial-resistant bacteria in the environment. Antimicrobial-resistant bacteria in the environment occur naturally but can also be impacted by humans’ antibiotic use and disposal decisions. This antimicrobial resistance can impact humans if they swim with a cut in a waterway that contains resistant bacteria.
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One Health: Uniting People, Animals, and Plants for Health -- Vibrant Clubs
Antimicrobial Resistance (AMR) is a complex problem to overcome. It takes all industries to work together to combat AMR. The most important approach to overcoming AMR is taking a One Health approach. One Health is a collaborative, multi-sector, transdisciplinary approach to achieving optimal health outcomes among people, animals, plants, and their shared environment. It is important to demonstrate to youth that even with their 4-H projects, they are still part of One Health.

Fighting against germs that resist medicine is really hard. When medicines no longer work to kill germs we call this antimicrobial resistance. To solve this problem, everyone - like doctors, farmers, and scientists - needs to work together. One important way to do this is by using something called the “One Health” approach. One Health means everyone, including people, animals, plants, and the environment they all share, working together to stay healthy. Even kids with their 4-H projects can be a part of this important teamwork!
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Veterinary Client Patient Relationship -- Vibrant Clubs
Veterinarian Client Patient Relationship (VCPR) is the established relationship between a veterinarian and the client to optimize the client’s animal’s health. In June 2023, a new law was passed requiring livestock producers to obtain a prescription to purchase certain antibiotics for their animals. The antibiotics that require a prescription are medically important to humans, meaning they are also used in human medicine. Due to the change, you must have a VCPR in place to be prescribed antibiotics for your animals. This change was made to help support responsible antibiotic use through more veterinary oversight to help combat antimicrobial resistance (AMR). A veterinarian and client working together is crucial for using antibiotics responsibly. Working across animal, human, and plant industries to optimize health for all is called One Health. The One Health approach encourages all sectors to work together to combat AMR.
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Nutcracker and STEM Educator Guide
This guide is to lead individuals through the Nutcracker and STEM learning event.

These resources can be used by 4-H programs or school educators with any performance of the Nutcracker. Use this publication as a guide for your order of educational experiences.
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Code a Cupcake -- Computer Science
Unplugged coding allows youth to grasp the foundational concepts of programming without getting overwhelmed by complex syntax and technology. It helps them focus on understanding the logic and problem-solving aspects of coding. Not all youth have access to computers or the internet, making unplugged coding a more inclusive option for reaching a broader audience. It ensures that learners from diverse backgrounds can participate in coding activities. This activity stimulates problem-solving, logical reasoning, and critical thinking processes, which are found in programming and real-life situations.
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STEM-Lit to Go! Iowa Facilitator Guide
STEM-Lit to Go! is an innovative program that supports the development of STEM and literacy skills for K-3 youth.

This program utilizes a unique instructional framework that integrates inquiry-based STEM activities and carefully selected children's literature. Through a variety of engaging topics including coding, space, and ice cream. Children explore key STEM concepts such as the engineering design process and how to plan and conduct investigations.

Each lesson provides youth with a hands-on STEM experience and multiple opportunities to read, write, speak and listen about that experience. This exciting research-based program is designed to support the Next Generation Science Standards and the Common Core English Language Arts Standards.

STEM-Lit to Go! has been successfully implemented in both out-of-school time settings and in K-3 classrooms. This complete curriculum can be purchased in full or as individual lessons. Please review our Introduction and enjoy a complimentary lesson, A Chair for Bear, below.

Youth-serving organizations in Iowa are encouraged to contact their local Iowa State University Extension and Outreach county office to explore partnership opportunities in administering this program. Additional information on this program is available on the STEM-Lit to Go! webpage.
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$29.95
Nutcracker Light and Sound Challenge
In this challenge, youth work to code their very own light show using block coding and the micro:bit or circuit playground.
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Nutcracker Circuit Challenge
Youth will create paper circuits using copper tape, a 3V coin battery, a few LEDs, and paper. These circuits will then be a part of a holiday card or Nutcracker set piece.
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Hydro Dipped Science -- Vibrant Clubs
Let your creativity flow as you explore fluid dynamics principles to create a one-of-a-kind gift! Dip a canvas, ceramic piece, or anything really into a swirl of spray paint on water to reveal a beautiful masterpiece.
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Nutcracker Choreography Challenge
Ballet dancers are affected by many forces when they are dancing. The goal of this lesson is to explore some of the ways dancers try to increase and decrease these forces.

Watch the Nutcracker choreography challenge video for more information.
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Robot City -- STEM Club Activity
4-H STEM clubs can accept the challenge to design and build a city for a line-tracing robot!

Youth-serving organizations in Iowa are encouraged to contact their local Iowa State University Extension and Outreach county office to explore partnership opportunities in administering this program.

Additional information is available on the Iowa 4-H Robotics Clubs webpage.
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Squishy Circuits -- Vibrant Clubs
In this activity, you will create a conductive dough that can act as a wire to carry electricity to power lights!
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Line Tracing Robot -- STEM Club Activity
In this introductory lesson, you will be introduced to programming with a line-tracing robot. There are two ways to program: color coding with markers and block-based coding on a computer. We will begin by learning the basics of programming by coding with markers. Then we will try programming the robot with a computer.

4-H STEM clubs can accept the challenge to design, build, program, test, and share a robot that can complete a step in the supply chain process.

Youth-serving organizations in Iowa are encouraged to contact their local Iowa State University Extension and Outreach county office to explore partnership opportunities in administering this program.

Additional information is available on the Iowa 4-H Robotics Clubs webpage.
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Starring Line-Tracing Robot -- STEM Club Activity
In this lesson, you will design and make your own movie starring your line-tracing robot! First, you will outline the plot of your story in a storyboard. Then, you will draw lines for your line-tracing robot to follow as it acts out your story.

4-H STEM clubs can accept the challenge to design, build, program, test, and share a robot that can complete a step in the supply chain process.

Youth-serving organizations in Iowa are encouraged to contact their local Iowa State University Extension and Outreach county office to explore partnership opportunities in administering this program.

Additional information is available on the Iowa 4-H Robotics Clubs webpage.
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Building Electric Circuits -- STEM Sparks
Youth will design a circuit and learn how the circuit affects the flow of current. Youth will investigate series and parallel circuits and their effects in current flows.

STEM Sparks lessons give students an introduction to career paths available in the fields of science, technology, engineering, and mathematics. Each lesson features activities that relate to a career path. Students gain hands-on experience with real-world applications. These lessons provide an opportunity for students to learn and connect with professionals in their communities.
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Heart Health -- STEM Sparks
Youth will learn how much blood is pumped through the heart in one minute. They will then learn how to measure someone’s blood pressure and heartbeat using a blood pressure cuff and a stethoscope.

STEM Sparks lessons give students an introduction to career paths available in the fields of science, technology, engineering, and mathematics. Each lesson features activities that relate to a career path. Students gain hands-on experience with real-world applications. These lessons provide an opportunity for students to learn and connect with professionals in their communities.
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Physics: Work and Power -- STEM Sparks
Youth will compare the work (distance over time) and power (work over time) of a person’s running and walking time. They will determine how much work is being produced and how much power is being produced.

STEM Sparks lessons give students an introduction to career paths available in the fields of science, technology, engineering, and mathematics. Each lesson features activities that relate to a career path. Students gain hands-on experience with real-world applications. These lessons provide an opportunity for students to learn and connect with professionals in their communities.
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Engineering a Wind Turbine -- STEM Sparks
Youth will learn about the transformation of energy that occurs in a wind turbine. They will be able to construct a wind turbine and explain how the design and position of a wind turbine affects the electrical energy produced by it.

STEM Sparks lessons give students an introduction to career paths available in the fields of science, technology, engineering, and mathematics. Each lesson features activities that relate to a career path. Students gain hands-on experience with real-world applications. These lessons provide an opportunity for students to learn and connect with professionals in their communities.
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Soap Boats -- InventSTEM Club Activity
Explore the chemical properties of soap and water by making soap boats. The soap will break the cohesion of the water molecules and create a cool effect on the boat. Try the activity to find out what happens!

Youth-serving organizations in Iowa are encouraged to contact their local Iowa State University Extension and Outreach county office to explore partnership opportunities in administering this program.
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Film Canister Rockets -- STEM Sparks
STEM Sparks lessons give students an introduction to career paths available in the fields of science, technology, engineering, and mathematics. Each lesson features activities that relate to a career path. Students gain hands-on experience with real-world applications. These lessons provide an opportunity for students to learn and connect with professionals in their communities.

Youth will learn how chemical changes can occur. Youth will learn how phases of matter and pressure affect chemical reactions.
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Non-Newtonian Fluid -- STEM Club Activity
4-H STEM clubs can accept the challenge to explore substances that are neither solid or liquid.

Youth-serving organizations in Iowa are encouraged to contact their local Iowa State University Extension and Outreach county office to explore partnership opportunities in administering this program.

Additional information is available on the Iowa 4-H Robotics Clubs webpage.
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Spaghetti Skyscraper -- InventSTEM Club Activity
Learn about structural integrity and build skyscrapers out of spaghetti and marshmallows!

Youth-serving organizations in Iowa are encouraged to contact their local Iowa State University Extension and Outreach county office to explore partnership opportunities in administering this program.
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2D and 3D -- STEM Club Activity
4-H STEM clubs can accept the challenge to transform a 2D figure into a 3D shape while learning about nets, and then design a piece of furniture while learning about drawing in 3D.

Youth-serving organizations in Iowa are encouraged to contact their local Iowa State University Extension and Outreach county office to explore partnership opportunities in administering this program.

Additional information is available on the Iowa 4-H Robotics Clubs webpage.
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Popsicle Stick Bracelet -- On the Go Lesson
Make a wooden bracelet out of a popsicle stick.

These To Go Lessons can be used to create a "grab and go" style activity with supplies included. Add your local contact information, print, and cut each sheet in half. The left side can be used on the outside of the paper bag or box to identify the activity, and the right side can be placed in the package as an instruction sheet.
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Thin Films -- On The Go Lesson
Light is made up of many different wavelengths, and each wavelength corresponds to a unique color. On thin surfaces, such as soap bubbles and oil slicks, light reflecting off of the top of the film interferes with light reflecting off of the back of the film. The different thicknesses of the film in different areas are what lead to the different colors.

These To Go Lessons can be used to create a "grab and go" style activity with supplies included. Add your local contact information, print, and cut each sheet in half. The left side can be used on the outside of the paper bag or box to identify the activity, and the right side can be placed in the package as an instruction sheet.
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Checkout STEM and the Arts
Activities and information about how to create checkout kits designed to support the development of literacy and STEM (science, technology, engineering, and math) and the arts experiences for K-3 children and their families. Seven activity guides focus on the following topics: Crafty coding, Daring dance, Fabulous farms, Good gardens, Marvelous math, Pet patterns, Sky Spy, Super Stars.

Download the Kit Purchasing List with links to the items for the activities.

Developed with support from John Deere and The Iowa Space Grant Consortium.
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Kit Purchasing List - PDF
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Farmer Will Allen and the Growing Table -- Bookmark STEM (Unit=25)
Bookmark STEM bookmark to use as a companion with the book "Farmer Will Allen and the Growing Table," by Jacqueline Briggs Martin. Includes directions to enjoy reading the book together. Prompts for before, during and after the reading experience. Next, do a STEM (Science, Technology, Engineering, and Math) challenge!

These bookmarks could be placed into a book and given away at an educational or promotional event, used to support youth learning by reading the chosen book and doing the accompanying STEM activity, or placed into an activity materials bag and supported with an online learning experience.
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$5.75
Nutcracker Costume Challenge
In this lesson, challenge youth to create a costume for one of the Nutcracker ballet characters in the time given. This lesson combines STEM and the arts for a costume design challenge.
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Nutcracker Mousetrap Challenge
In this lesson, challenge youth to design and build a machine that can catch the Nutcracker Ballet Mouse! This lesson combines STEM and the arts for an engineering design challenge.
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Theatre STEM Challenge
All the world’s a stage — and you belong on it! Join us for a fun-filled day to learn more about theater and STEM. Practice your acting skills, all while engineering sets, props, and costumes. See how perfectly the arts and STEM go together. We end the day with a performance for family and friends!
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Simple Machine -- Vibrant Clubs
A catapult is a simple machine that changes the direction or magnitude of a force. This mechanical device is used to launch an object a long distance. The catapult you build will utilize rubber bands. When you pull down on the lever arm, potential energy gets stored up.

Using this vibrant club activity, lead your club through designing and creating a catapult, then investigate how the mechanical device functions through trial and error testing.
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STEAM'n Through the Seasons Facilitator Guide
STEAM’n Through the Seasons is an innovative Iowa 4-H program that supports the development of STEAM and literacy skills for K-3 children.

This informal education program is designed to teach children fundamental STEM and art concepts through integrated STEAM-literacy activities that focus on a seasonal topic. In addition, this exciting research-based program is designed to support the Next Generation Science Standards, Iowa Core Mathematics Standards, National Core Arts Standards, and the Common Core English Language Arts Standards.
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$35.00
Rube Goldberg Challenge -- InventSTEM Club Activity
The goal of the challenge is to create a Rube Goldberg Machine (a machine designed to perform a simple task in a complicated way).

Youth-serving organizations in Iowa are encouraged to contact their local Iowa State University Extension and Outreach county office to explore partnership opportunities in administering this program.
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Solar Car -- InventSTEM Club Activity
STEM clubs can learn how to build a miniature solar car! We will work with a mini solar cell, a mini motor, and some gears to power some wheels.

Youth-serving organizations in Iowa are encouraged to contact their local Iowa State University Extension and Outreach county office to explore partnership opportunities in administering this program.
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Solar Oven -- InventSTEM Club Activity
Curve stitching is a geometric form of craft where we make curves out of straight lines. In math, this is known as line design. STEM clubs can learn how to use simple materials to build our very own solar oven and create s'more treats!

Youth-serving organizations in Iowa are encouraged to contact their local Iowa State University Extension and Outreach county office to explore partnership opportunities in administering this program.
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Clover Cookie Factory Facilitator Guide
With an increased emphasis on STEM literacy among our youth, this program’s goal was to reach youth who might have an interest in food and nutrition with STEM education. Food and Nutrition is one of the most enrolled-in project areas in Iowa 4-H. Baking is a popular exhibit for 4-H members. The Clover Cookie Factory teaches youth the scientific method using experiments with different ingredients and that was met while talking about many types of foods.

The PowerPoint file is a corresponding quiz-style interactive game that accompanies the curriculum.
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Clover Cookie Quiz PowerPoint
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Animal Robot -- STEM Club Activity
4-H STEM clubs can accept the challenge to design, build, program, test, and share a robot that can imitate an animal.

Youth-serving organizations in Iowa are encouraged to contact their local Iowa State University Extension and Outreach county office to explore partnership opportunities in administering this program.

Additional information is available on the Iowa 4-H Robotics Clubs webpage.
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Farming Robot -- STEM Club Activity
4-H STEM Clubs can accept the challenge is to design, build, program, test, and share a robot that can plant seeds in an egg carton. You might also work within your club to each plant a different kind of plant and have a whole garden.

Youth-serving organizations in Iowa are encouraged to contact their local Iowa State University Extension and Outreach county office to explore partnership opportunities in administering this program.

Additional information is available on the Iowa 4-H Robotics Clubs webpage.
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Crystal Growing -- InventSTEM Club Activity
Do you ever wonder how crystals are made? With some hot water and borax powder, we can grow and explore the process of how crystals form.

Youth-serving organizations in Iowa are encouraged to contact their local Iowa State University Extension and Outreach county office to explore partnership opportunities in administering this program.
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Light and Sound -- InventSTEM Club Activity
Dancing to music is a great way to let out energy! Did you know that light and sound are also ways to express energy? Let’s explore the relationship between light and sound with good vibrations by creating our own music and light show.

Youth-serving organizations in Iowa are encouraged to contact their local Iowa State University Extension and Outreach county office to explore partnership opportunities in administering this program.
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Magnetic Levitation -- InventSTEM Club Activity
Is it magic or magnets? We will explore how motion, stability, and force interact with each other by creating our own magnetic levitation device with an emphasis on design.

Youth-serving organizations in Iowa are encouraged to contact their local Iowa State University Extension and Outreach county office to explore partnership opportunities in administering this program.
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Drawing Robot -- STEM Club Activity
Your challenge is to design, build, program, test, and share a robot that can draw a card for a friend on paper using a marker. You might also work within your club to draw a large poster you could display in your club meeting room.

Youth-serving organizations in Iowa are encouraged to contact their local Iowa State University Extension and Outreach county office to explore partnership opportunities in administering this program.

Additional information is available on the Iowa 4-H Robotics Clubs webpage.
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$0.00
Full of Beans: Henry Ford Grows a Car -- Bookmark STEM (Unit=25)
Bookmark STEM bookmark to use as a companion with the book "Full of Beans: Henry Ford Grows a Car," by Peggy Thomas. Includes directions to enjoy reading the book together. Prompts for before, during and after the reading experience. Next, do a STEM (Science, Technology, Engineering, and Math) challenge!

These bookmarks could be placed into a book and given away at an educational or promotional event, used to support youth learning by reading the chosen book and doing the accompanying STEM activity, or placed into an activity materials bag and supported with an online learning experience.
[more]
Format
Price
Publication
$5.75
Technology Trap -- Vibrant Clubs
Introduce 4-H members to the importance of decreasing the amount of time we spend in front of a screen.

Help your club learn about screen time and the impacts it has on our lives. Play a game to test your knowledge about screen time, and then make your own "technology traps" to hold your tech to the side from time to time.
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Dancing Singing Robot -- STEM Club Activity
During this challenge, you will be asked to design, build, program, test, and share a robot that makes music and dances along. You might work within your club to compose an entire song and dance routine with all your robots working together, just like Shimon’s band.
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Super U -- On the Go Lesson
Through a story, we will learn that Captain Magma has three superpowers. He is really strong, has lava vision, and a friendly personality, but he wishes he could fly. Since Captain Magma can’t fly, our challenge is to use the supplies provided and a variety of household items to build a zip line to help him reach the villain’s hideaway, stop their evil plan, and save the day. Use the Engineering Design Process to design and build a zip line that can move Captain Magma at least three feet.

These To Go Lessons can be used to create a "grab and go" style activity with supplies included. Add your local contact information, print, and cut each sheet in half. The left side can be used on the outside of the paper bag or box to identify the activity, and the right side can be placed in the package as an instruction sheet.

Clover Kids lessons are designed for youth in grades K-3.

Youth-serving organizations in Iowa are encouraged to contact their local Iowa State University Extension and Outreach county office to explore partnership opportunities in administering this program.
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$0.00
Take a Chance -- On the Go Lesson
Today, we are learning what it means to take a chance. A chance is the a possibility that something will happen. A possibility is something that can happen. As you are learning about chance, you will make predictions about what you think will happen during today’s activities.

These To Go Lessons can be used to create a "grab and go" style activity with supplies included. Add your local contact information, print, and cut each sheet in half. The left side can be used on the outside of the paper bag or box to identify the activity, and the right side can be placed in the package as an instruction sheet.

Clover Kids lessons are designed for youth in grades K-3.

Youth-serving organizations in Iowa are encouraged to contact their local Iowa State University Extension and Outreach county office to explore partnership opportunities in administering this program.
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Format
Price
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$0.00
Slippery Slopes -- On the Go Lesson
Today, we are exploring gravity by learning about a fun winter sport, skiing! Gravity is a natural force that causes things to fall towards the Earth. Gravity helps skiers travel down the ski slope at increasing speeds, but the skier needs to stay on their feet for gravity to work in their favor!

These To Go Lessons can be used to create a "grab and go" style activity with supplies included. Add your local contact information, print, and cut each sheet in half. The left side can be used on the outside of the paper bag or box to identify the activity, and the right side can be placed in the package as an instruction sheet.

Clover Kids lessons are designed for youth in grades K-3.

Youth-serving organizations in Iowa are encouraged to contact their local Iowa State University Extension and Outreach county office to explore partnership opportunities in administering this program.
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Format
Price
PDF
$0.00
Inventory Robot -- STEM Club Activity
4-H STEM clubs can accept the challenge to design, build, program, test, and share a robot that can complete a step in the supply chain process.

Youth-serving organizations in Iowa are encouraged to contact their local Iowa State University Extension and Outreach county office to explore partnership opportunities in administering this program.

Additional information is available on the Iowa 4-H Robotics Clubs webpage.
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$0.00
Cooking Robot -- STEM Club Activity
4-H STEM clubs can accept the challenge to design, build, program, test, and share a robot that can cook, prepare, or transport a meal.

Youth-serving organizations in Iowa are encouraged to contact their local Iowa State University Extension and Outreach county office to explore partnership opportunities in administering this program.

Additional information is available on the Iowa 4-H Robotics Clubs webpage.
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$0.00
Around the House Virtual Scavenger Hunt -- Vibrant Clubs
A club introduction or brain break activity for clubs meeting virtually. Young people will look around their house for different items related to questions asked about STEM.
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Paper Circuits -- InventSTEM Club Activity
4-H STEM clubs can accept the challenge to create a low-voltage electronic circuit that uses copper tape, a battery, LEDs, and paper to learn about electrical circuits!

Youth-serving organizations in Iowa are encouraged to contact their local Iowa State University Extension and Outreach county office to explore partnership opportunities in administering this program.
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$0.00
Mathematical Art -- InventSTEM Club Activity
Curve stitching is a geometric form of craft where we make curves out of straight lines. In math, this is known as line design. STEM clubs can learn how curved lines and straight lines are related while exploring symmetry and dimension through art and geometry.

Youth-serving organizations in Iowa are encouraged to contact their local Iowa State University Extension and Outreach county office to explore partnership opportunities in administering this program.
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$0.00
Solar Light -- InventSTEM Club Activity
4-H STEM clubs can explore the solar lights and design new ways to use them! Take part in this engaging, hands-on activity to learn more about STEM and solar energy!

Youth-serving organizations in Iowa are encouraged to contact their local Iowa State University Extension and Outreach county office to explore partnership opportunities in administering this program.
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$0.00
Mission: Return To Mars
This day camp is a great way to launch your STEM learning. Join us to learn about Mars, NASA, and STEM concepts by training like an astronaut and going on a mission to Mars! This program will introduce young people to core space concepts, and give them an opportunity to problem solve and think critically. Appropriate for grades 3-5.

Lessons include:
  • Introduction to STEM and Space Careers
  • Introduction to Coding
  • Introduction to Robotics
  • Return to Mars
Youth-serving organizations in Iowa are encouraged to contact their local Iowa State University Extension and Outreach county office to explore partnership opportunities in administering this program.
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$0.00
Navigation Robot -- STEM Club Activity
4-H STEM clubs can accept the challenge to design, build, program, test, and share a robot that can autonomously (without a driver controlling it) explore a room, either in your home or your 4-H club’s meeting space.

Youth-serving organizations in Iowa are encouraged to contact their local Iowa State University Extension and Outreach county office to explore partnership opportunities in administering this program.

Additional information is available on the Iowa 4-H Robotics Clubs webpage.
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$0.00
Straw Rocket -- On the Go Lesson
Create a paper rocket that can be launched from a drinking straw – then, modify the design to see if you can make the rocket even fly farther!

These To Go Lessons can be used to create a "grab and go" style activity with supplies included. Add your local contact information, print, and cut each sheet in half. The left side can be used on the outside of the paper bag or box to identify the activity, and the right side can be placed in the package as an instruction sheet.

Youth-serving organizations in Iowa are encouraged to contact their local Iowa State University Extension and Outreach county office to explore partnership opportunities in administering this program.
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Price
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$0.00
4-H Virtual Learning Cue Cards - Science and Engineering Practices
These virtual learning cue cards provide an overview of science and engineering process skills. The set also includes the Experiential Learning Model steps: do, reflect, apply. The 4-H virtual learning cue cards are a great way to support distance learning. The cue cards can be used in multiple ways.

First, they can be held up during virtual learning to help keep youth on task. We recommend holding them up close to the camera and reading the words aloud. The back of the cue card offers suggestions for the educator that include question prompts.

Alternatively, these cue cards can be used to help reflect on your use of the experiential learning model. They can be used to not only help you plan – but also to reflect on which steps of the model you are using or not using. We suggest that after completing your online event, check to see which cards were used. Then use that information to make potential changes to your next virtual experience.
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Moon to Mars -- On the Go Lesson
"Code" your own Moon 2 Mars voyage! Pick a starting point (Moon) and an endpoint (Mars) using landmarks around your home, like pieces of furniture. Use notecards to "code" the directions from one location to another.

These To Go Lessons can be used to create a "grab and go" style activity with supplies included. Add your local contact information, print, and cut each sheet in half. The left side can be used on the outside of the paper bag or box to identify the activity, and the right side can be placed in the package as an instruction sheet.

Youth-serving organizations in Iowa are encouraged to contact their local Iowa State University Extension and Outreach county office to explore partnership opportunities in administering this program.
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PDF
$0.00
Geodesic Dome -- On the Go Lesson
Learn about geodesic domes, and make a structure out of marshmallows and toothpicks.

These To Go Lessons can be used to create a "grab and go" style activity with supplies included. Add your local contact information, print, and cut each sheet in half. The left side can be used on the outside of the paper bag or box to identify the activity, and the right side can be placed in the package as an instruction sheet.

Youth-serving organizations in Iowa are encouraged to contact their local Iowa State University Extension and Outreach county office to explore partnership opportunities in administering this program.
[more]
Format
Price
PDF
$0.00
Astronaut Lander -- On the Go Lesson
Moon landers heading to the moon can travel as fast as 24,000 miles per hour! These spacecrafts need to slow their speed before touching the surface in order to land safely. Today you will explore gravity, motion and forces to build a lander that will help your “astronauts” (marshmallows) safely land when dropped from a height of one foot.

These To Go Lessons can be used to create a "grab and go" style activity with supplies included. Add your local contact information, print, and cut each sheet in half. The left side can be used on the outside of the paper bag or box to identify the activity, and the right side can be placed in the package as an instruction sheet.

Youth-serving organizations in Iowa are encouraged to contact their local Iowa State University Extension and Outreach county office to explore partnership opportunities in administering this program.
[more]
Format
Price
PDF
$0.00
Cardboard Moon Rover -- On the Go Lesson
Rovers are moon cars that astronauts can use to drive across the surface of the moon. They use them to help carry supplies and explore. In this activity, you will build and test a prototype rubber band-powered rover. A prototype is the first model of an invention.

These To Go Lessons can be used to create a "grab and go" style activity with supplies included. Add your local contact information, print, and cut each sheet in half. The left side can be used on the outside of the paper bag or box to identify the activity, and the right side can be placed in the package as an instruction sheet.

Youth-serving organizations in Iowa are encouraged to contact their local Iowa State University Extension and Outreach county office to explore partnership opportunities in administering this program.
[more]
Format
Price
PDF
$0.00
On Target -- On the Go Lesson
The Artemis 3 mission will land the first woman and next man on the south pole of the Moon. The orbiting platform, Gateway, will allow us to land in almost any location we choose using an ascent/descent vehicle – the human landing system. It is important that it lands in just the right spot for the safety of the astronauts and the success of the mission. This engineering design activity will give you the opportunity to design your own model to land on a target.

These To Go Lessons can be used to create a "grab and go" style activity with supplies included. Add your local contact information, print, and cut each sheet in half. The left side can be used on the outside of the paper bag or box to identify the activity, and the right side can be placed in the package as an instruction sheet.

Youth-serving organizations in Iowa are encouraged to contact their local Iowa State University Extension and Outreach county office to explore partnership opportunities in administering this program.
[more]
Format
Price
PDF
$0.00
Engineering Design Process
Visual representation of the Engineering Design Process. Steps include: ask, imagine, plan, create, and improve.
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Consumer Management Project Area Guide
Use the consumer management project to get more bang for your buck! Find out how to use your money to get the things you want and need.
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Aerospace Project Area Guide
Do you want to learn about flight or space? It's all about moving through air and space in this project area. Whether you're flying kites, hot air balloons, airplanes, rockets, or reaching for the stars with astronomy, learn about our universe and what's beyond the Milky Way.
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Computer Science Project Area Guide
Get connected with hardware and software! Explore the digital side of life by building computers or learning how to use or program them for gaming, staying connected, solving problems, and building virtual networks.
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Mechanics Project Area Guide
The mechanics project area examines a range of fields linked to practical applications of power, energy, and electricity. Experience this technology firsthand while increasing technical and scientific literacy, communications, and decision-making skills.
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STEM Project Area Guide
This project area is designed to help you explore the world of Science, Technology, Engineering, and Math. Science is a way for us to look at and work to understand the world around us.
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Woodworking Project Area Guide
Woodworking is a valuable skill for a hobby, household repairs, or even a career. Learn about the types of wood, uses for various kinds of wood, how to make connections and joints, safety tips, and exhibit ideas from the very simple to the impressive!
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Financial Literacy Lesson Plans - Grades K-5
This curriculum provides four lessons for each grade level, K-5 to address Iowa's financial literacy content standards. Most lessons use storybooks as the main activity, supplemented by activities to extend learning and to initiate discussions at home.
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Lesson plans + user guide
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User guide
$0.00
Kindergarten
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1st Grade
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2nd Grade
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3rd Grade
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4th Grade
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5th Grade
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Checkout STEM
Activities and information about how to create checkout kits designed to support the development of literacy and STEM (science, technology, engineering, and math) experiences for K-3 children and their families. Seven activity guides focus on the following topics: Bee and Me, Curious Coding, Fabulous Five Senses, Super Slinky, Building Bridges, Humpty Dumpty, and Magic Eye.
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PDF
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