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Gelatin and Meat Protein -- On the Go Lesson
What is meat? Meat is made up of muscle fiber, connective tissue and fat. Muscle fibers are comprised of protein. Proteins are made up of many chains of amino acids. When you eat meat, the digestive juices in your stomach and intestine break down the meat protein into basic units called amino acids. The amino acids then can be reused to make proteins for your own body. When meat is cooked, a chemical reaction occurs, and the protein is denatured or changed. Use gelatin to explore this concept.

These On the Go Lessons can be used to create a "grab and go" style activity with supplies included. Add your local contact information, print, and cut each sheet in half. The left side can be used on the outside of the paper bag or box to identify the activity, and the right side can be placed in the package as an instruction sheet.

Youth-serving organizations in Iowa are encouraged to contact their local Iowa State University Extension and Outreach county office to explore partnership opportunities in administering this program.
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$0.00
Straw Rocket -- On the Go Lesson
Create a paper rocket that can be launched from a drinking straw – then, modify the design to see if you can make the rocket even fly farther!

These On the Go Lessons can be used to create a "grab and go" style activity with supplies included. Add your local contact information, print, and cut each sheet in half. The left side can be used on the outside of the paper bag or box to identify the activity, and the right side can be placed in the package as an instruction sheet.

Youth-serving organizations in Iowa are encouraged to contact their local Iowa State University Extension and Outreach county office to explore partnership opportunities in administering this program.
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PDF
$0.00
4-H Virtual Learning Cue Cards - Science and Engineering Practices
These virtual learning cue cards provide an overview of science and engineering process skills. The set also includes the Experiential Learning Model steps: do, reflect, apply. The 4-H virtual learning cue cards are a great way to support distance learning. The cue cards can be used in multiple ways.

First, they can be held up during virtual learning to help keep youth on task. We recommend holding them up close to the camera and reading the words aloud. The back of the cue card offers suggestions for the educator that include question prompts.

Alternatively, these cue cards can be used to help reflect on your use of the experiential learning model. They can be used to not only help you plan – but also to reflect on which steps of the model you are using or not using. We suggest that after completing your online event, check to see which cards were used. Then use that information to make potential changes to your next virtual experience.
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PDF
$0.00
Moon to Mars -- On the Go Lesson
"Code" your own Moon 2 Mars voyage! Pick a starting point (Moon) and an endpoint (Mars) using landmarks around your home, like pieces of furniture. Use notecards to "code" the directions from one location to another.

These On the Go Lessons can be used to create a "grab and go" style activity with supplies included. Add your local contact information, print, and cut each sheet in half. The left side can be used on the outside of the paper bag or box to identify the activity, and the right side can be placed in the package as an instruction sheet.

Youth-serving organizations in Iowa are encouraged to contact their local Iowa State University Extension and Outreach county office to explore partnership opportunities in administering this program.
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PDF
$0.00
Geodesic Dome -- On the Go Lesson
Learn about geodesic domes, and make a structure out of marshmallows and toothpicks.

These On the Go Lessons can be used to create a "grab and go" style activity with supplies included. Add your local contact information, print, and cut each sheet in half. The left side can be used on the outside of the paper bag or box to identify the activity, and the right side can be placed in the package as an instruction sheet.

Youth-serving organizations in Iowa are encouraged to contact their local Iowa State University Extension and Outreach county office to explore partnership opportunities in administering this program.
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Format
Price
PDF
$0.00
Astronaut Lander -- On the Go Lesson
Moon landers heading to the moon can travel as fast as 24,000 miles per hour! These spacecrafts need to slow their speed before touching the surface in order to land safely. Today you will explore gravity, motion and forces to build a lander that will help your “astronauts” (marshmallows) safely land when dropped from a height of one foot.

These On the Go Lessons can be used to create a "grab and go" style activity with supplies included. Add your local contact information, print, and cut each sheet in half. The left side can be used on the outside of the paper bag or box to identify the activity, and the right side can be placed in the package as an instruction sheet.

Youth-serving organizations in Iowa are encouraged to contact their local Iowa State University Extension and Outreach county office to explore partnership opportunities in administering this program.
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Format
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PDF
$0.00
Splish Splash -- On the Go Lesson
Test out items and see what sounds they make when they are gently tossed into water. Collect items such as marbles, various small rocks or pebbles, bath toys, and other waterproof objects. Fill in the items on the left side of the “Splish, Splash, Splat” chart.

These On the Go Lessons can be used to create a "grab and go" style activity with supplies included. Add your local contact information, print, and cut each sheet in half. The left side can be used on the outside of the paper bag or box to identify the activity, and the right side can be placed in the package as an instruction sheet.

Clover Kids lessons are designed for youth in grades K-3.

Youth-serving organizations in Iowa are encouraged to contact their local Iowa State University Extension and Outreach county office to explore partnership opportunities in administering this program.
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PDF
$0.00
Cardboard Moon Rover -- On the Go Lesson
Rovers are moon cars that astronauts can use to drive across the surface of the moon. They use them to help carry supplies and explore. In this activity, you will build and test a prototype rubber band-powered rover. A prototype is the first model of an invention.

These On the Go Lessons can be used to create a "grab and go" style activity with supplies included. Add your local contact information, print, and cut each sheet in half. The left side can be used on the outside of the paper bag or box to identify the activity, and the right side can be placed in the package as an instruction sheet.

Youth-serving organizations in Iowa are encouraged to contact their local Iowa State University Extension and Outreach county office to explore partnership opportunities in administering this program.
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Format
Price
PDF
$0.00
Cosmic Art -- On the Go Lesson
The elements of art – shape, line, color, value, texture – offer an amazing way to make sense of planetary geology and atmospheres within our solar system either through a telescope or photography. Make an art piece on this topic with pastels.

These On the Go Lessons can be used to create a "grab and go" style activity with supplies included. Add your local contact information, print, and cut each sheet in half. The left side can be used on the outside of the paper bag or box to identify the activity, and the right side can be placed in the package as an instruction sheet.

Youth-serving organizations in Iowa are encouraged to contact their local Iowa State University Extension and Outreach county office to explore partnership opportunities in administering this program.
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Format
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PDF
$0.00
On Target -- On the Go Lesson
The Artemis 3 mission will land the first woman and next man on the south pole of the Moon. The orbiting platform, Gateway, will allow us to land in almost any location we choose using an ascent/descent vehicle – the human landing system. It is important that it lands in just the right spot for the safety of the astronauts and the success of the mission. This engineering design activity will give you the opportunity to design your own model to land on a target.

These On the Go Lessons can be used to create a "grab and go" style activity with supplies included. Add your local contact information, print, and cut each sheet in half. The left side can be used on the outside of the paper bag or box to identify the activity, and the right side can be placed in the package as an instruction sheet.

Youth-serving organizations in Iowa are encouraged to contact their local Iowa State University Extension and Outreach county office to explore partnership opportunities in administering this program.
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Format
Price
PDF
$0.00
Engineering Design Process
Visual representation of the Engineering Design Process. Steps include: ask, imagine, plan, create, and improve.
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PDF
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Agriculture Every Day
Agriculture Every Day is aimed at teaching youth in grades 4-12 about the importance of agriculture. All lessons follow the 4-H Experiential Learning Model and include hands-on, fun, and engaging activities. Each short (20-30 min) stand-alone lesson is on a different agricultural science topic. Six of the lessons focus on animal science and six focus on crop science. These lessons are meant to be a sampling of different agricultural science topics. Each lesson can be taught on its own or they can be used together in any order. Each lesson includes target grade level, educational goals for that lesson, educational standards addressed by the lesson, materials needed, and directions for set-up and implementation of the lesson. Here are some examples of how the lessons could be used:

  • A single lesson can be used as a stand-alone activity for a club meeting, short classroom activity, or afterschool activity.
  • Multiple lessons could be used over the course of multiple classroom or afterschool visits.
  • Any combination of these lessons could be used together for a 6-hour program like a day camp.
Lessons Include:
From Grass to Milk
What's Eating My Crop?
Plant's Purpose
Animal Safety
It Starts with a Seed
Beef Quality Grading and Pricing
Soil Bits and Pieces
Egg-Citing Eggs
Nutrients in the Soil
Taste Buds Lesson
What's that Spot?
Wonderful World of Wool

Youth-serving organizations in Iowa are encouraged to contact their local Iowa State University Extension and Outreach county office to explore partnership opportunities in administering this program.
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PDF
$0.00
Aerospace 4-H Project Area Hot Sheet
Do you want to learn about flight or space? It's all about moving through air and space in this project area. Whether you're flying kites, hot air balloons, airplanes, rockets, or reaching for the stars with astronomy, learn about our universe and what's beyond the Milky Way.
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Computer Science 4-H Project Area Hot Sheet
Get connected with hardware and software! Explore the digital side of life by building computers or learning how to use or program them for gaming, staying connected, solving problems, and building virtual networks.
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Environment and Sustainability 4-H Project Area Hot Sheet
Do you want to make the Earth a better place to live? It is all about the environment in this project, whether it's plants, animal habitats, environmental issues, saving energy, renewable resources, or recycling! You pick the topic and then learn to make a difference.
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Horticulture 4-H Project Area Hot Sheet
How does your garden grow? In this project area, you will learn how to plant it, dig it, grow it, show it, and eat it.
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$0.00
Mechanics 4-H Project Area Hot Sheet
The mechanics project area examines a range of fields linked to practical applications of power, energy, and electricity. Experience this technology firsthand while increasing technical and scientific literacy, communications, and decision-making skills.
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PDF
$0.00
Outdoor Adventures 4-H Project Area Hot Sheet
Do you like being outdoors? You can become the ultimate explorer by designing an outdoor adventure! Choose from backpacking, biking, camping, canoeing, fishing, or hiking to create an adventure in the outdoors.
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$0.00
STEM 4-H Project Area Hot Sheet
This project area is designed to help you explore the world of Science, Technology, Engineering, and Math. Science is a way for us to look at and work to understand the world around us.
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PDF
$0.00
Shooting Sports 4-H Project Area Hot Sheet
The Safety and Education in Shooting Sports project area uses skills and disciplines of shooting to assist young people and their leaders in obtaining knowledge and developing life skills. The disciplines include archery, rifle, shotgun, muzzle loader, and wildlife skills.
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$0.00
Woodworking 4-H Project Area Hot Sheet
Woodworking is a valuable skill for a hobby, household repairs, or even a career. Learn about the types of wood, uses for various kinds of wood, how to make connections and joints, safety tips, and exhibit ideas from the very simple to the impressive!
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STEM-Lit to Go! Iowa
STEM-Lit to Go! is an innovative program that supports the development of STEM and literacy skills for K-3 youth.

This program utilizes a unique instructional framework that integrates inquiry-based STEM activities and carefully selected children's literature. Through a variety of engaging topics including coding, space, and ice cream. Children explore key STEM concepts such as the engineering design process and how to plan and conduct investigations.

Each lesson provides youth with a hands-on STEM experience and multiple opportunities to read, write, speak and listen about that experience. This exciting research-based program is designed to support the Next Generation Science Standards and the Common Core English Language Arts Standards.

STEM-Lit to Go! has been successfully implemented in both out-of-school time settings and in K-3 classrooms. This complete curriculum can be purchased in full or as individual lessons. Please review our Introduction and enjoy a complimentary lesson, A Chair for Bear, below.

Youth-serving organizations in Iowa are encouraged to contact their local Iowa State University Extension and Outreach county office to explore partnership opportunities in administering this program. Additional information on this program is available on the STEM-Lit to Go! webpage.
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Complete Curriculum - All Lessons
$29.95
Introduction
$0.00
Lesson: A Chair for Bear
$0.00
Lesson: Blast Off 
$4.95
Lesson: Code Across Iowa
$4.95
Lesson: Hour at the Fair 
$4.95
Lesson: Marvelous Marshmallows
$4.95
Lesson: Munching Mysteries
$4.95
Lesson: Scream for Ice Cream
$4.95
Lesson: Sound All Around
$4.95
Lesson: Super Shapes
$4.95
Lesson: Take a Chance
$4.95
Lesson: Tricky Towers
$4.95
Lesson: Wonders of Nature
$4.95
Financial Literacy Lesson Plans - Grades K-5
This curriculum provides four lessons for each grade level, K-5 to address Iowa's financial literacy content standards. Most lessons use storybooks as the main activity, supplemented by activities to extend learning and to initiate discussions at home.
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Lesson plans + user guide
$0.00
User guide
$0.00
Kindergarten
$0.00
1st Grade
$0.00
2nd Grade
$0.00
3rd Grade
$0.00
4th Grade
$0.00
5th Grade
$0.00
Fizz, Bubble and Goo
This K-3 one-day program is designed for 4-H professionals or volunteers to utilize, plan, and implement a chemistry-themed, day-long event for children in kindergarten through third grade. Facilitation is geared toward 4-H professionals, project area leaders, club leaders, or other 4-H volunteers and partners.

Come and explore the wonders of science by creating amazing chemistry experiments with everyday materials to watch them fizz, bubble, and goo. Youth will learn about matter and its three states, make slime, and observe chemical and physical changes before their very eyes!

Youth-serving organizations in Iowa are encouraged to contact their local Iowa State University Extension and Outreach county office to explore partnership opportunities in administering this program.
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$0.00
Checkout STEM
Activities and information about how to create checkout kits designed to support the development of literacy and STEM (science, technology, engineering, and math) experiences for K-3 children and their families. Seven activity guides focus on the following topics: Bee and Me, Curious Coding, Fabulous Five Senses, Super Slinky, Building Bridges, Humpty Dumpty, and Magic Eye.
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