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4H 1446
Nutcracker Design Challenge
Activity for grades 4-12. The nutcracker used for the ballet has broken, and the dancers need a replacement! Using basic Lego® bricks, youth will imagine they are a prop designer for the ballet and design a model nutcracker that meets the provided design criteria and constraints.
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4H 1321
Healthy Living Sugar Detectives Grades K-3
Youth will put on their detective hats and look at how much sugar different drinks contain, and have some discussion about the importance of water intake.
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4H 1320
Healthy Living Sugar Detectives Grades 4-8
Youth will discover how much added sugar is in different drinks by looking at the nutritional information, and learn about the importance of water intake.
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4H 1263
Mountain Pose Breathing Exercise -- Mindful Moments
Mindfulness is the practice of “paying attention to the present moment on purpose”. Mindful techniques help one to be more aware and calm so they can respond to a situation in a thoughtful manner. Try this mindful moment activity as a brain break or a class experience.
Breathing exercises can be helpful to calm down in a stressful situation, help you feel more grounded, or even to take a short break during a busy day. Try the breathing exercise below and take note of how you feel before, during, and after the activity.
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4H 3589
Internal Anatomy -- Vibrant Club
Learn about bird anatomy and how it compares to mammals, focusing on their internal organs and unique features.
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4H 3592
Poultry Handling -- Vibrant Clubs
Participants will understand the importance of proper handling techniques for poultry, focusing on safety, comfort, and respectful treatment of the animals. They will demonstrate proficiency through hands-on practice with both live and fake poultry, reflecting on their skills and receiving feedback for improvement.
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4H 3588
Chick Care -- Vibrant Clubs
Learn to care for baby chicks by providing essential needs, monitoring temperature, and using the FLAW acronym to ensure a healthy environment.
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4H 3591
Carcass Cutup -- Vibrant Clubs
Learn about safe handling and cutting of raw chicken, including knife skills, food safety, and identifying different cuts of meat.
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4H 1262
4-7-8 Breathing -- Mindful Moments
Mindfulness is the practice of "paying attention to the present moment on purpose." Mindful techniques help one to be more aware and calm so they can respond to a situation in a thoughtful manner. Try this mindful moment activity as a brain break or a class experience.
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4H 1261
Follow the Leader Body Movement -- Mindful Moments
Mindfulness is the practice of “paying attention to the present moment on purpose”. Mindful techniques help one to be more aware and calm so they can respond to a situation in a thoughtful manner. Try this mindful moment activity as a brain break or a class experience.
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4H 1264
Heartbeat Awareness -- Mindful Moments
Mindfulness is the practice of “paying attention to the present moment on purpose”. Mindful techniques help one to be more aware and calm so they can respond to a situation in a thoughtful manner. Try this mindful moment activity as a brain break or a class experience. Research has shown you will perform better when you focus on the movement or activity you are doing, like paying attention during a test. Performing your best work requires you to “unitask”. And if you cannot physically remove distractions, learning to do it with your mind is valuable.
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4H 7036
4-H Croc Charm (Unit=2)
Enhance your footwear game with a 4-H Croc Charm.
Charms can easily be added to Crocs shoes to accessorize and create a truly unique look.
You will receive 2 charms
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4H 1550
Mission 1 Assemble Your Crew -- FLEx Space
This activity will introduce students to NASA’s Artemis program, focusing specifically on the Artemis 2 Mission. The primary focus of the activity is for students to work together with their peers and practice communication and teamwork. Students are asked to solve a series of connected puzzles related to Artemis 2 content and must work collaboratively to solve the puzzles in the allotted time.
For more information about the FLEx (Forward Learning Experience) program, please visit
https://www.extension.iastate.edu/4h/flex-forward-learning-experience
.
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4H 1551
Mission 2 Design and Program a Lunar Rover -- FLEx Space
This activity will introduce young people to NASA’s Volatiles Investigating Polar Exploration Rover (VIPER). The primary focus of the activity is for students to collaboratively program an Edison robot to follow the path the VIPER will take on the lunar surface. Youth will also have the opportunity to build on to Edison to collect a mock ice sample.
For more information about the FLEx (Forward Learning Experience) program, please visit
https://www.extension.iastate.edu/4h/flex-forward-learning-experience
.
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4H 1552
Mission 3 Suit Up for the Moon -- FLEx Space
This activity will introduce students to the spacesuits astronauts will use for the Artemis 3 mission. Students are tasked with using micro:bits to create a mock wrist-mounted display that can sense environmental conditions, modeling the displays astronauts use on their suits. As an additional challenge, students can use the radio function to model helmet-to-helmet communication between astronauts and collect data.
For more information about the FLEx (Forward Learning Experience) program, please visit
https://www.extension.iastate.edu/4h/flex-forward-learning-experience
.
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4H 1549
AI Art Challenge -- Computer Science
The primary learning objective of the “AI Art Challenge” activity is for youth to explore STEAM (Science, Technology, Engineering, Art, and Math) with art and artificial intelligence. Through this creative process, youth will gain hands-on experience using AI tools to generate, modify, or enhance artwork. The goal is to foster artistic expression and explore the innovative possibilities AI brings to the art world. Youth will develop a deeper appreciation for the fusion of technology and creativity. They will also gain valuable insights into how AI is transforming the creative process across various artistic mediums. This activity aims to inspire a new generation of artists and technologists who can harness AI’s potential to push the boundaries of artistic expression.
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4H 1230
Your Heart What Is It -- Heart Health Lesson
The heart is an amazing part of the body. It pumps approximately 4 liters (a little more than a gallon) of blood every minute. It beats about 100,000 times a day, about 35 million times in a year. During an average lifetime, your heart will beat more than 2.5 billion times and you don’t even have to think about it! The following activities help students understand how the heart works. You can pick one or complete both depending on your time.
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4H 1231
Maintaining a Healthy Heart -- Heart Health Lesson
In this lesson, youth will learn how to maintain a strong heart so they can live a long and healthy life. They will look at the outcomes of poor health, and investigate how to help address these.
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4H 1232
Heart Rate and Exercise Intensity -- Heart Health Lesson
In this lesson, young people will be able to: Define the different intensities of physical activity and how it affects heart rate and breathing. Measure the heart rate at different intensities and identify physical activities of different intensities (light, moderate, vigorous). Share reasons for a positive or negative response at different intensities and identify enjoyable physical activities.
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4H 1233
Heart Health and Stress Management -- Heart Health Lesson
In this lesson, youth will learn to describe the impact stress can have on the heart, and list 3 strategies or activities that can be used to reduce stress.
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4H 1234
Careers in Cardiology -- Heart Health Lesson
In this lesson, students explore different roles in healthcare and participate in activities that help them understand different career paths. Students will explore their skills and opportunities to grow to reach their future career goals.
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4H 1235
Importance of Sleep -- Heart Health Lesson
In this lesson, young people will learn to identify strategies to improve sleep health, and design and practice a sleep routine plan to reached recommended amount of sleep. They will demonstrate choices to reduce behaviors that negatively impact sleep.
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4H 1543
Drone Dash -- Computer Science
This activity introduces youth to drone technology with science, technology, engineering, and mathematics (STEM) skills. Youth will understand the basic mechanics and code flight paths. Youth will work on critical thinking skills, teamwork, and awareness of flight. The goal is to inspire youth and equip them with skills to explore drone technology. Feel free to bring in a local expert to help with this lesson!
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4H 1548
Coding an LED Light with Raspberry Pi -- Computer Science
This activity combines programming and hardware integration skills. Youth will learn to code in the Thonny program. They will learn to work with electronic components to understand programming. Youth will use problem-solving skills and troubleshooting abilities. This activity will encourage creativity and innovation by allowing youth to create coding innovations.
*Intended for an advanced audience
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4H 3811
4-H Junior Intermediate Clothing Event Report Form
Iowa 4-H clothing event report forms for county event use. The Iowa State Fair Awardrobe Clothing Event is only open to senior-level (grades 9-12) 4-H members. This form is often used by counties for their junior and/or intermediate level clothing events. Please check with your county office for grade eligibility and required reports before using.
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4H 3812
4-H Junior Intermediate Clothing Event Evaluation Form
Iowa 4-H clothing event evaluation forms for county event use. The Iowa State Fair Awardrobe Clothing Event is only open to senior-level (grades 9-12) 4-H members. This form is often used by counties for their junior and/or intermediate level clothing events. Please check with your county office for grade eligibility and required reports before using.
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4H 3814
4-H Senior Clothing Event Evaluation Form
Iowa 4-H clothing event evaluation forms for state and county event use. The Iowa State Fair Awardrobe Clothing Event is open to senior-level (grades 9-12) 4-H members and uses this form. This form is often used by counties for their senior level clothing events. Please check with your county office for grade eligibility and required reports before using.
This fillable PDF is editable to be filled out online, saved, and then printed. The PDF can also be printed and completed manually.
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4H 3813
4-H Senior Clothing Event Report Form
Iowa 4-H clothing event report forms for state and county event use. The Iowa State Fair Awardrobe Clothing Event is open to senior-level (grades 9-12) 4-H members and uses this form. This form is often used by counties for their senior level clothing events. Please check with your county office for grade eligibility and required reports before using.
This fillable PDF is editable to be filled out online, saved, and then printed. The PDF can also be printed and completed manually.
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PDF
$0.00
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