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Goal Centered Learning
The purpose of this document is to articulate the relationship between 4-H project areas, goals, exhibits, and evaluation when a 4-H member chooses to exhibit at a County Fair. It also seeks to clarify the philosophy of the Iowa 4-H Youth Development Program to staff, county fair judges, and other caring adults about the balance we attempt to achieve between goal-centered learning and exhibit standards.

The skill of goal setting and working to achieve a goal is something 4-H strives to teach and practice in all parts of the educational program. How can adults help 4-H members understand how project area goals relate to exhibits goals, how exhibits are evaluated by judges, and how these pieces fit together? Parents and volunteers help 4-H members learn how to set goals and help them find ways to demonstrate their learning through an exhibit. Judges help 4-H members think about which standards apply to their exhibits based on their goals and then discuss how well the 4-H member met those standards.
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Experiential Learning Cards
This set of experiential learning model cards is a great way to provide 4-H staff and volunteers with a handy reference to the steps "do, reflect, apply."

Available in three formats:
  • A PDF version with one page per sheet.
  • The PDF version with outlines is intended to be printed on card stock and cut with a paper trimmer or scissors.
  • The PDF version without outlines can be printed using a perforated card template such as Avery 8395.
For best results, set your printer to "actual size" and to flip on the short side. Test a printed page before printing larger quantities.
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PDF
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PDF - with outlines
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PDF - without outlines
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Recognition at the Club Level
The National 4-H Recognition Model includes five types of recognition. The examples listed in this publication can help club leaders brainstorm ways to incorporate recognition for 4-H members in a club setting.
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4-H Virtual Learning Cue Cards - Experiential Learning Model
These virtual learning cue cards reference the Experiential Learning Model steps: do, reflect, apply. The 4-H virtual learning cue cards are a great way to support distance learning. The cue cards can be used in multiple ways.

First, they can be held up during virtual learning to help keep youth on task. We recommend holding them up close to the camera and reading the words aloud. The back of the cue card offers suggestions for the educator that include question prompts.

Alternatively, these cue cards can be used to help reflect on your use of the experiential learning model. They can be used to not only help you plan – but also to reflect on which steps of the model you are using or not using. We suggest that after completing your online event, check to see which cards were used. Then use that information to make potential changes to your next virtual experience.
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4-H Virtual Learning Cue Cards - Science and Engineering Practices
These virtual learning cue cards provide an overview of science and engineering process skills. The set also includes the Experiential Learning Model steps: do, reflect, apply. The 4-H virtual learning cue cards are a great way to support distance learning. The cue cards can be used in multiple ways.

First, they can be held up during virtual learning to help keep youth on task. We recommend holding them up close to the camera and reading the words aloud. The back of the cue card offers suggestions for the educator that include question prompts.

Alternatively, these cue cards can be used to help reflect on your use of the experiential learning model. They can be used to not only help you plan – but also to reflect on which steps of the model you are using or not using. We suggest that after completing your online event, check to see which cards were used. Then use that information to make potential changes to your next virtual experience.
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Project Area or Exhibit?
What is the difference between a 4-H project and a 4-H exhibit? Each year, 4-H members enroll in project areas that interest them. They set goals to plan what they will learn in each project area. When they bring things to fair to show what they learned, these are called exhibits.

This publication gives examples of ways you can explore project area learning as a 4-H member, and ways that you can participate in sharing what you have learned through exhibiting opportunities.
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Iowa 4-H Equation
4-H learning experiences are based on the principles and practices of positive youth development. The Iowa 4-H Positive Youth Development experience is outlined in the 4-H Equation.

Available in English or Spanish

Previously known as 4H 127. 4H127 4H 0127
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Spanish PDF
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4-H Experiential Learning Model
This experiential learning model graphic demonstrates the process of do, reflect, apply that 4-H volunteers can use to facilitate educational 4-H activities.

Available in English or Spanish.
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Spanish PDF
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Iowa 4-H Clover Kids Equation
4-H learning experiences are based on the principles and practices of positive youth development. The Iowa 4-H Positive Youth Development experience is outlined in the 4-H Equation. This version of the 4-H equation is specifically geared towards the Clover Kids age range, K-3rd grade.
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Developmental Needs of Youth
What are the developmental needs of youth? Positive youth development research emphasizes the importance of meeting the four basic human needs of belonging, mastery, independence, and generosity. This publication covers the developmental needs of youth, how caring adults can support these needs, and the outcomes when youth needs are met successfully.
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Youth as Partners Approach
Providing opportunities for youth and adults to work as partners in making decisions that impact a variety of components in 4-H programs.
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Youth-Adult Partnerships
Youth-Adult Partnerships is the practice of youth and adults working together in a democratic way-through shared work, over a sustained period of time-to strengthen their organization and/or community.
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Youth In Governance
Youth in governance is the authentic and meaningful engagement of young people in programs, organizations, and communities, where they have or share voice, influence, and decision-making authority.
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Youth In Research
Youth Participatory Action Research (YPAR) is an innovative approach to positive youth development where youth are trained to conduct research and evaluations to improve the programs intended to serve them.
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Meeting the Needs of Youth - Tips for 4-H Volunteers
4-H volunteers can support the positive and successful development of all youth. Youth Development research emphasizes the importance of meeting four basic human needs: belonging, mastery, independence and generosity. It’s clear that youth whose needs are met in positive ways are likely to grow into good citizens and contributing members of their families and communities.
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Iowa 4-H Record Keeping Philosophy
This publication reviews the overall philosophy of 4-H record keeping, objectives and guidelines with links to record keeping system forms and support documents.
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Achieving Goals through 4-H Record Keeping
Illustrates how the goal-setting, record-keeping process provides a life-long skill.
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